Academic Publications

  • De Smale, S., Overmans, T., Jeuring, J., van de Grint, L. ([In review], 2016). ‘The Effect of Simulations and Games on Learning Objectives in Tertiary Education: A Systematic Review’. In: Springer Lecture Notes in Computer Science, proceedings of GALA 2015.
  • De Smale, S. ([In review], 2015). ‘Biohacking Under the Microscope: Image Production from the Lab to Playful Hacker Spaces [work title]’. In: J. Raessens, S. Lammes & R. Glas, The Playful Citizen: Power, Creativity, Knowledge. Amsterdam: University Press.
  • De Smale, S. (2014). ‘Building Material: Exploring Playfulness of 3D printers’. In: Physical and Digital in Games and Play, ToDiGRA. (Link).


Other Publications

  • De Smale, S. (2014). Tinkering with Life: Strategies for Literacy in the Age of Biotechnology. In: Strategies of Living in a Transparent Society. Studium Generale. (Link).



  • de Smale, S., Overmans, T., Jeuring, J., & van de Grint, L. ([In review], 2015). A Systematic Review of Simulations and Games: On Learning Objectives in Academic Education’. Games and Learning Alliance Conference, 10-11 December.
  • De Smale, S. (2015). The Rhetoric of Progress in Serious Games: On Microscopes and Games in Healthcare. Fictional Technologies and Technologies of Fiction. Network for European Cinema and Media Studies (NECS), June 16-17 2015, Łódź, Poland.
  • De Smale, S. (Forthcoming, 2015). Body Travel: Zooming into Games in Healthcare with X-Ray Goggles and Microscopic Vision. GAP Seminar #3, June 8 2015, Utrecht University.
  • De Smale, S. (2015). Transgressing Making, Showing, Moving: Material Performance in Games. Play, Perform, Participate, International Society for Intermedial Studies (ISIS), April 16-18 2014, Utrecht.
  • De Smale, S. (2014). Creative hacker practices in Biotechnology. Creative Hacktivism Seminar June 24. Birmingham: Birmingham Open Media (BOM) & Center for Disruptive Media, Coventry University.