Over the course of a couple of weeks, me and my game colleagues at Utrecht University developed a semi-analog location-based game for the refugees in Utrecht. The game is a selfie treasure hunt, and uses play as a way to turn the space of Utrecht into a more familiar place. The play test exceeded our expectation and as it turns out, the selfie is a universal phenomenon.
This is the first post of the series ‘theories of violent conflict’, where I will engage with theories and perspectives in conflict and peace research. In this post I aim to highlight two things: first and foremost, I will explain a dominant view on studying contemporary conflict: rational choice theory and the ‘greed theory of war’ (Collier 2003). This theory assumes that people will conduct in civil war if the perceived costs outweigh the benefits. Second, I will contextualize this theory in relation to the politics of portrayal.